I got to thinking, people do all this stuff with particle effects being all bright and shiny, what would happen if you made particles … of DARKNESS? (also a friend showed me a nice trick with aux systems being used to create sparks on surface contact, so I wanted to play with that)
I uploaded and linked an earlier version of this, and then immediately saw a bunch of improvements that needed to be made, so I did. I improved the camera motion a lot, made significant changes to the lighting/ color correction, and made some minor changes to the particle system. Oh, and replaced the dummy floor texture I accidentally left in last time with a real one. It’s nice, though, that on this case my turnaround time between “this is awesome!” and “oh I can do this much better” is in this case measured in minutes. The original is still on vimeo if you want see the evolution.
I don’t know what it is, but it’s trapped in that tiny room with you, and It Wants Out.